Product Camp 2023

Take your mind back to August 2019.. it was a bit chilly and we had 300 people interested in product all together for Product Camp. We celebrated 10 years of Product Camp in Melbourne, where Rich Mironov virtually spoke to us about the importance of community and history of Product Camps, Georgia Murch helped us understand feedback, Antony Ugoni shared his knowledge and experiences with bringing the data and about 20 of our community gave talks (after they pitched & the attendees voted on what they wanted to hear).

AND then there was that thing – that prevented us from gathering together.

But we’re excited to say… we’re back. Join us on Saturday August 5th (RSVP)!

Same familiar ‘unconference’ style event where we organise the venue and keynotes (including Ken Sandy and one TBA) and make sure you have some food and water during the day – but you (!) are active participants! You can pitch a talk idea, or run a panel discussion or ask for a working talk to help you work thru a problem.

For more details and to submit a talk idea, go to https://productcampmelbourne.com

NOTE: If Camp is at waitlist, we recommend you add yourself and check back in. As the day gets closer, numbers will change and spaces will become available. If you are one of the people who have RSVP’d but something has changed and you can’t make it, please change your RSVP to no so others can attend.

Making retention fun – how games get players coming back for more

RSVP for Thursday July 20th

Retention and engagement are often a key focus for product teams, and the games industry has some great insights into how they think about these 2 concepts to attract and keep their users.

While games have some unique difference to many products, the concepts in this talk are ones any product team can apply in their user journey. Retention is also not a once and done job, so thinking about opportunities to keep your customers engaged along the entire lifecycle of using your products will also be something discussed in this talk.

Our speaker:
Sebastian Pattom – Director at Product at Electronic Arts (EA) will share his experiences and knowledge of his work in the retention space.

Our hosts:
Canva is a global online visual communications platform designed to empower the world to design. We create beautiful designs from presentations to infographics, videos, t-shirts and social media graphics.

We recently launched the Canva Visual Worksuite – a suite of new workplace products and features built to empower anyone to communicate visually, on any device, from anywhere in the world.

We believe that our responsibility goes far beyond business as usual, and that what’s good for business can be good for the world: This is part of our two-step plan. We truly believe that good for humanity is good for business, and times are really changing around people’s expectations of what they expect from businesses. We’ve come a long way, though we believe we’re still only 1% of the way there.

Thanks Canva! Check out their current product jobs.

RSVP for Thursday July 20th. If your plans change and you can’t attend, please update your RSVP so people on the waitlist can attend. Thank you!