August Wrap-up: Communicating the Value of Mobile

Building a mobile product is a hot topic, as everyone struggles to be the next Angry Birds.  But in the mad rush to ship a product everyone loves, we often forget to think through the user experience and what is necessary for a great user journey.

That’s where the Innovation Game ‘Product Box‘ comes in. At our August session, Luke Chambers introduced us to the game and said we were going to work on a mobile variation.

For the digital crowd, ‘Design the box’ takes us back to our software roots when software was packaged in boxes. It also builds on decades of consumer packaging to work out what is important to get a user to buy this cereal or gadget.

The object of the game is to take a real life physcial box and decorate it to represent the product. What are the features? Benefits? System requirements? Logos and taglines?

The physical box is both fun and important because there is limited real estate, different viewpoints and it becomes a tangible thing for the team to discuss.

Luke led us through the user experience journey and common pitfalls in the mobile space.

Luke explains 'design the product box'.

We were then challenged. We needed to create a fitness app. Easy! That required no user input. Hmmmm…

One group, Simplifit, aimed to allow users without any energy to create fitness goals and compete with their friends – and to aim low mysteriously.

iCoach brough Skynet to life as an exercise app

Pole Position was a bio sensor that tracked your movments, gave feedback on your technique and naturally compared against your friends.

Fitness Box 1iCOACH boxPole Position box

Finally we had to sell the box. A representative from each team would explain the features of the app and how they designed the outside of the box to suit.

Prizes were awarded to the Pole Position team; Matt, George, Nadia and Steve.

Overall we had a great time and people were keen to take this technique back to their teams to help clarify the vision and purpose of the products we are managing.

We would like to thank Luke from UX Mastery for leading the fantastic session and inspiring the participants.

 

August event: Communicating the Value of Mobile

For years now, ‘mobile’ has been the hot ‘new’ thing – in the press and possibly in your company.  Most companies will have a desktop product that needs to be ‘mobile friendly’ but what exactly does that mean when you get into the details?

This month, Luke Chambers will help us understand the value of mobile and how mobile products are different to what we do on the web.   He’ll lead an interactive session on mobile, ux and product vision.

RSVP

I’ll let Luke tell you more…

People have evolved with two legs, making us inherently mobile creatures, yet we’re still relying on desks and devices that tie us to a static location. Mobile computing changes all that, and our designs need to keep up in order to create a compelling experience for users of mobile apps and websites.

As designers and product managers we need a clear view of what we’re creating and why – simply scaling down a desktop app or website is majorly problematic.

  • So what are the principles we need to work in this arena?
  • How do we tackle starting a mobile project?

In this session we’ll explore the mobile landscape and run through some practical activities that help develop our mobile product vision and allow our teams to collectively make decisions about important features and other aspects that are otherwise more difficult to articulate. Make sure you RSVP for this one!!

RSVP

—-

Luke Chambers is a brilliant presenter and he is a general tinkerer, web tailor, user-centred design soldier and tall-ship sailor. Luke is one half of the founding partnership behind UX Mastery. He learned his collaborative, visual thinking and storytelling skills while studying filmmaking at the Victorian College of the Arts.

He has worked in the web industry since his first startup in 1999, and came across user-centred design while himself participating in a user testing session for Sensis. He has since championed user experience design for both small guerilla projects and at large companies like Penguin Books, and consults through his agency Experia Digital. He enjoys sailing tall ships, writing retro detective fiction and creating lists (lots of lists).

Throughout his day he listens, sketches, tells stories and explains to people the ‘why’ of the design that happens behind the visuals. He lives in a tumbledown farmhouse in Melbourne with his wife, and has three chooks.

You can follow Luke on Twitter at @lukcha.

July Wrap – Defining your Product (& the Benefit of Not Having Much Money)

Our session in July focused on start-up product management – specifically when the start-up is small enough that the founders are the product managers. Morgan Ranieri & Francisco Trindade, co-founders of Melbourne based YourGrocer, shared their experience of defining their product which is working on making local shopping convenient.

Morgan & Francisco shaped their story around 4 areas:

  1. Pragmatism
  2. Nothing is going to work
  3. Customers, customers, customers,
  4. Focus

Morgan opened with the vision of YourGrocer, which is to level the playing field between local shops and supermarkets.   The guys assumed people wanted to buy locally and needed it to be convenient.

They are growing 10% a week since promoting the business in December last year yet are still buckling down each week to see how they are doing against their metrics, whether they are prioritising the right items for their customers and still finding time to dream big.

1. Pragmatism

Morgan & Francisco have needed to stay open to what they are learning and respond to it – as well as understand their vision and know why they are here building this business. 

Morgan talked about validating their MVP as getting people to order & to have the deliveries made.   He got a friend to set-up their website and hired a van to do the deliveries.  He found he could order fruit, vegetables, meat & bakery items so they could start testing their MVP.

But when he told his friends about the idea – only 2 out of 40 people said they would use it and the 2 never ordered again.  Morgan discovered early he had gotten his customer type wrong! 

With minimal upfront investment, he ticked all the other boxes but needed to check with a new customer group.  When his friends’ mums started ordering – and reordering – he was ready to embrace the true customer.   This is how YourGrocer got started – with 8 deliveries a day for 2 days a week. 

A key thing to remember is the difference between what you hypothesise compared to what you learn when you hit the ground.   Instead of spending a lot of money up front, Morgan & Francisco try to keep development to 2-3 hours so if something doesn’t work out, it’s not a massive loss.  They want to get the most learning in the least amount of time to put something out there.

The great part about this stage of their business and growth is that they have a good relationship with customers and can ask them directly or test things via email. If they click on a button, it let’s them know that an action was taken and then they follow through to find out what was expected by ringing them.

2. Nothing is going to work

This is a mantra the guys have adopted to help them keep a happy mindset (not a negative one as the title might first imply!).

Sometimes they have tried things, were worried it might succeed really well and they wouldn’t be able to cope with all the orders that would roll in!  This mindset helps the team keep perspective and assists with bouncing back to try the next thing and not to worry that they won’t come up with another idea or solution.

They measure success with a small amount of key metrics, using a weekly/monthly review to decide which of the following they need to focus on:

  • more customers
  • customers buying more
  • customers buying more frequently
  • expanding suppliers

3. Customers, customers, customers

The guys would love to interview their customers all the time but it takes quite a bit of time!  Earlier this year they dedicated time to interviews and they do so whenever they feel they need a check in.  When they felt their ideas started to be too much like ‘people like Morgan’, they interviewed customers again to make sure they were thinking about them first & foremost.

Morgan and Francisco used the JTBD technique for the interviews. They struggle with the fact that they have a million ideas but just cannot get to them so eventually they got rid of the backlog as they ran out of wall space.

One of our audience, Lisa, called out with a suggestion to create an ideation space instead of a backlog.  She described the backlog as a “wall of pain” which received some nods from the Product Anonymous audience. Morgan and Francisco appreciated the suggestion as a way to help them continue to foster their big plans.

4. Focus

Perhaps another word for prioritisation but definitely super important when time is so essential and there are so many things one could do.  The metrics are key to review each week and assess against their monthly goals.  This way they can see what is not working and what they need to focus on next.

Questions from the audience included:

  • Ways to gain additional knowledge of customers – like inviting them to dinner
  • Customer Acquistion- They discussed their referral incentive program where both referrer and referee receive free milk. This has been a success but they need to figure out if the cost of acquistion is too much
  • Lean principles – practice is difficult! 150 active customers, 500 people on mailing list, so sometimes the data just isn’t meaningful.
  • Expanding their customer base – to organisations like schools and daycare
  • Having customers champion the product for you

We formally wrapped the session but everyone’s curiosity could not be contained and more questions flowed after that.  Thanks to Morgan and Francisco for coming along to tell their story and face the crowd:-)    (If you’re looking for the evening’s full info: see our post last month)

Our next session – Communicating the value of mobile – is on the 21st of August so RSVP now.

June wrap up – Do customers and stakeholders EVER see eye to eye

Our session for June was about balancing the customer need and stakeholder demands. The session was run by Mat Vine who has a wealth of experience to draw on for this topic. Mat organised his presentation into the top 6 factors to look out for to keep the customer need in focus as stakeholder demands creep into the product design process.

A perennial business challenge is the balance between delivering customer value vs business success. Developing a new product is complex and as you begin to get into the details, sometimes you get too far away from the original customer need you were planning to solve! To keep from “diluting the proposition” you need to champion the need through the entire process.

6 Factors to Help Balance Customer Need & Stakeholder Demand

1. Pick your business outcome

The outcome can be a range of things but make sure it is what people actually strive for and not what your KPI is.  For example, it is quite common for profit share to be the KPI at a company, yet people will be drawn to a different measure such as growing market share. Examples of business outcomes you could use:

  • Profit
  • Revenue
  • Market Share
  • Sales volume
  • Revenue per sale

2. Be very clear on your customer need

[pullquote]You can never be too passionate on the customer need in the business[/pullquote]

An example Mat covered here was Adidas sponsorship of the London Olypmics. Adidas set up Adi-zones around London that had free use of sporting equipment. The intention was to help get young people, who might not otherwise have an opportunity, active and involved in sport. It worked out well for Adidas as they ended up with a 2% growth in market share, and £100M increase in apparel sales.

3. Choose your time horizon but never ignore the long term

One of the stories shared here was about the strategy of HR companies in the US going aggressively after market share. To gain customers they dramatically undercut the price of the software which meant in the short term they were not making profit at all. This approach eventually led to being able to sell the company off for a significant value due to the customer numbers they had to offer to whomever acquired them. The question in the back of the audiences mind however, is how much work the new company will have to do to be able to move those customers to a profitable state.

4. There are many levers to work with – choose wisely

There are many levers you can use to achieve balance in customer value and business outcome. If you don’t have enough customer value but doing ok with profit, then you are in a great position to add value/ features consistent with your CVP. If you are not delivering enough profit then it’s much more difficult because you need to remove features and value… you can replace with other features that cost less but have high perceived value, or remove features that aren’t highly valued by customers

5. Know your stakeholder and embrace stakeholder management

The image Mat used in his presentation did cause the audience to laugh. A reflection of the fact that we know this is such a critical part of a product managers job, but every now and then it isn’t always the favourite part. Anyway, the advice offered by Mat was to work towards you stakeholders being:

70% convinced, 100% committed

One of our audience asked Mat if he used this statement in front of people, and he said he did. He found that calling out clearly where people were at with their belief in an idea, could help with uncovering what was holding people back.

The other piece of advice was to start early with stakeholder management, the earlier they on the path with you the better. At this point, Mat wondered if perhaps he should have had time on his list. Time can give you many advantages but one key on is to allow you to work through all stakeholder concerns.

6. Decide what’s important with your Customer Value Proposition (CVP) – and champion it

Some good discussion occurred around this point, with some thoughts shared on how to help make sure the core vision isn’t lost and does get communicated and cascaded to everyone. The audience had very mixed experiences with how hard or easy this is to do, and at times astonishment that it even needs doing. This led us nicely into further conversations at the bar.

A fantastic night, newcomers, old faces and time to chat with each other afterwards as well. Join us for our next event on the 24th of July or coffee on June 26th.

Defining your Product & the Benefit of Not Having Much Money

Join us on Thursday evening July 24th for ‘Defining your Product and the Benefit of Not having Much Money’ or start-up product management.

Working on a product at a start-up is a lot different to working on one at an established company. Limited resourcing means you wear a lot of hats, things change quickly, spending a day working on the wrong thing makes a real difference and the budget (if there’s one at all) is probably smaller.

Co-founders Morgan Ranieri & Francisco Trindade will share their experience of YourGrocer – a Melbourne based start-up working on making local shopping convenient. They’ll discuss examples & learnings from the past year including successes and failures. And they welcome your feedback.

Morgan & Francisco will discuss:

  • How they make product decisions
  • Defining the value proposition as you build
  • How they get user feedback & what they do with it
  • Feature definition
  • How they use MVP – & that the concept is usually trickier in practice than it sounds

Please join us and RSVP now for this event.

6pm for a 6:30pm start at Royal Melbourne Hotel on Bourke St

RSVP

 

Essential steps to building great products + services

Last Friday, Brainmates brought together an impressive line-up to talk about creating great products. The talks were linked through 4 steps of product creation:

  • idea selection
  • product design
  • product team
  • launch

The 4 speakers shared their experience in that area for the audience to walk away with a holistic inspiration for building great products.

Warren Wan kicked us off talking about idea selection and opportunity assessment steps at MyFitnessPal. His perspective is from building a start-up, which is often different to working on products at a large corporate, but in a short half-hour he shared a number of insights, including:

Three things are needed for a start-up to succeed:

  1. something the founder needs or believes in
  2. something they can build
  3. something few others think has value in it

MyFitnessPal’s founder, Mike, started out this way – with a need to lose weight in time for a wedding and frustrated by the standard calorie counter books that were handed out at that time. The available products didn’t match or suit the moment when you were actually at the supermarket needing to assess the calories in food and they certainly didn’t help with the calorie count at a restaurant. Mike went on to teach himself programming so he could build the solution himself.

MyFitnessPal are now in the growth phase and they still focus on the core use case – which for MyFitnessPal is the best in class experience and the food database. With a start-up, over-extending your limited resources is not something you can afford to do so this focus is incredibly important.

They choose to work on ideas that increase the user funnel (overall traffic), that assist with app store placement (currently top 3 app in over 65 countries) and funnel optimisation.

Warren had some important points to add regarding funnel optimisation.  Registration is thought of as something that needs to be fast but MyFitnessPal they found this is not an area to shortcut. The more information they can get about their user, the more they can do to support the users’ goals and journey. While that will see fewer sign-ups, the value the user feels by continuing through the process, the better job MyFitnessPal can do with calorie guidance and thus a better value relationship is created.

warren presenting

Other important concepts in idea selection are to iterate quickly & listen to the user. It’s important not to overbuild. It’s more important to ship. Every employee listens to support queries so the whole company feels the mission – and understands what the user needs.

Now in the growth phase with the option to hire and go beyond a one-man start-up, there is room to think about hard problems (with big returns). Warren described this as a “widen the moat” strategy – to focus on efforts that drive differentiation between competitors.

The culture at a company needs to support everyone having a voice, and MyFitnessPal concur. Warren explained the “amazon two pizza rule” which is a way to think about team sizes. The analogy is a helpful way to think about how to organise teams – the optimal number of people in a team can be fed with 2 pizzas. MyFitnessPal have sorted their teams around feature groups, to help with purpose and focus and knowing the number of pizzas to order 🙂

Next Lisa Wong took us through the next step in creation of a great product – the design stage. Lisa is director of product and user experience at eBay, Australia. Lisa pulled no punches:

“a product designer and a product manager are not the same thing”

If product managers aren’t designing what are we doing, what are we doing? We are defining the vision. Lisa asks her product team to define the product plan which is made up of just three things:

  1. What do you want to deliver
  2. Vision/product approach
  3. Roadmap

Easy right? Never underestimate/misunderstand the probability of miscommunication. What does this mean? It means the PM’s job is to over-describe and over-explain what is needed. A PM can get sucked into getting feedback, prioritisation and the tactical steps.

If one is so “execution focussed that they are not interested in the reason behind it, then success is a gamble”

Lisa’s guidance for her team to help rise above this is:

  • Articulate what you want to achieve
  • Establish a frame of reference (common ideas)
      For eBay, this was using a store or a warehouse as a metaphor for the digital landscape
  • Over-describe and over-explain what you mean
      You can never do this too much! There are lots of available tools so use all of them or whichever you need at the time. Use personas, mental models, customer journeys, mood boards, click path analysis, create mental dialoges, etc. Make sure they are are built from observation and data – not from asking.

A theme starts to emerge at this point as Lisa also reiterates comments that Warren has made.

“if you never execute and get out to market you never make money”, so “done better is better than done perfect”.

The focus naturally now shifts to the team and people you need for building great products and this was nicely covered by Henry Ruiz, Chief Product Officer at REA Group.

When looking for people at REA, they look for core skills that include product marketing, conceptual skills, ability to get into the market, ability to predict the market and to be authentic people that influence without authority. This last one is about hiring nice people 🙂

Henry said REA not only looks for high competency but high self-esteem and low ego. Refreshing to hear this articulated about your product management people and hiring process.

The way in which REA frames their work is the 3C’s:

  • Context
    • The problem statement
    • What is it the customer is trying to achieve
  • Concept
    • The success criteria
  • Content
    • The product idea
    • Where a lot of people get stuck and lost in without having defined the previous two.

The power of the product manager is in helping others see the context and the concept before they get lost in their product idea and thus ensuring when they do, it will be to work on the right component that needs solving at that time.

Henry presenting

Henry took us on a journey through the “co-creation approach to develop product concepts” at REA. Like most companies, REA have more than one stakeholder to consider – the real estate agent, the seller and the consumer.

In order to ensure they never tug too strongly for one stakeholder and end up hurting another, they ensure a balanced score card is in place for all 3. This helps them build solutions that bring value across that market. Such a disciplined approach leads them to create “sweetspot” concepts repeatedly.

Last, but by no means least, Jane Huxley, currently at Pandora internet radio, led us through launching a product. With experience across many products and industries, from Microsoft, to Vodafone, to Fairfax and now Pandora, Jane shared her experiences with a great deal of humour.

Launch success criteria have changed over time and certainly since Jane’s time at Microsoft. Jane was quite clear that now a launch is “not a date on the calendar” that you can get to and be done. One of those reasons for change is due to the types of products of that time when you would know how well you were doing by the simple(r) maths of the number of products shipping out the door. Now, your parameters for success have changed and Pandora understood that by giving Jane a year to plan for launch.

The support that she had by working with Pandora allowed for options that might not have otherwise been available – Jane called this standing on the shoulders of giants. One needs to make sure it is clear what you do and why you exist – for Pandora that is about being clear that they are targeting the 80% of the market of that are passive listeners of music, they are not after the active listeners that Rdio, iTunes, and MOG etc are after. This is how Pandora stands out from the rest.

The ambiguity that one has to be comfortable with and is necessary to launch and manage products now is something she guides her people on as she recruits them. Jane’s advice is to focus – remember what you said you were going to do in the 1st place. Pull out that napkin or beer mat where you wrote the idea down and as the noise of a launch tries to suck you in, pick up that napkin and remember why you are here. Spend the time beforehand to stave off the biggest risks before pulling the trigger.

Lastly, the viral secret sauce! When someone adds 2 personalised station, they 8 other users within a week. When we discover something new we are compelled to share, so Pandora’s secret is their personalisation + discovery.

And there was one final piece of advice, which I think wasn’t just about launching products – keep calm and play the long game. Jane wrapped up the entire talk with this statement as it rose above all the valuable tactical advice she had provided and essentially reminded us all not to sweat the small stuff.

The summary of advice from Jane to launch successfully:

  • Stand on the shoulders of giants
  • Stand out from the pack
  • Focus
  • Go viral
  • Keep calm and play the long game

It was a fabulous afternoon of product management goodness from all the speakers with much to learn and a fantastic view of the two great Sydney icons from the Museum of Contemporary Art.

Thank you Brainmates for organising a fantastic event!  If you want to check out more from the day, see the Storify.

May wrap-up: Minimum Viable Product (MVP) & Product Management

Months ago we found out London’s Product People founder, Jock Busuttil, was headed to Australia and we were able to lure him to Melbourne (& Product Anon) with talk of good food and beverages. As Jock teaches ‘How to build a MVP Product‘ at General Assembly in London and we hadn’t talked about Minimum Viable Product at any of our sessions, we thought it was about time.

Drinks & pizza before the session starts

Drinks & pizza before the session starts

To join Jock, we assembled a panel of product managers from Seek (Emma Stabey), Geoplex (Janet Horwell) and 99designs (Susan Teschner) & a founder from Adioso (Tom Howard) to share their MVP success, failures and wisdom.

Jock kicks off the evening

Jock kicks off the evening

MVP has been popularised by Lean Startup & Eric Ries who advise building a minimum viable product in order to get feedback and start the build-measure-learn loop.

One of the difficulties of implementing MVP is making sure both minimum and viable are given consideration. Susan Teschner at 99designs talked of a recent experience where the team’s MVP was too minimum and not enough viable but with some changes they’re now seeing interest in the idea and will continue to test their hypothesis. Susan found this great quote illustrating the importance of ‘viable’:

“One of the temptations with the MVP approach is to build a bridge that only goes halfway across a ravine and then to ship it so you can get iterative feedback. The feedback amounts to ‘this bridge sucks’ even if a bridge across a ravine is a brilliant idea.” – Startup Blender

And just because the concept of MVP exists, it doesn’t mean it should be used all the time. Emma Stabey talked about some of the considerations in deciding if an MVP process is right for certain products. For Seek’s iPhone app, they knew customers already had certain expectations, experiences with competitor products and the demand was there.  This wasn’t a product to go in with ‘minimum’ or needing to test ‘viable’.

Janet Horwell from Geoplex described a MVP situation where the team identified & understood a problem in their industry plus had it validated by customers – only to find the customer wasn’t prepared to pay for it.  She shared some of their ‘how-to’ for working through the MVP including using both lean canvas and empathy maps to test the hypothesis and understand users. As you go through the build-measure-learn process, Janet recommended going back to both the canvas & maps or any data or industry trend metrics to review and assess whether you should continue to move forward.  Taking learnings from their unsuccessful MVP, Janet and the team have successfully moved forward on another MVP which has a validated problem and paying customers.

Is one target audience’s MVP, the same as another? While Tom Howard of Adioso uses MVP concepts all the time, he is looking to expand beyond the early adoptors. One thing that guides him these days is getting people to care about the product and how they would feel if the product was no longer available. Perhaps this is where MVP becomes MDP (minimum delightful product)?

While most of us in the audience & everyone on the panel focuses on digital, MVP can be used anywhere. Jock talked about Virgin using MVP in 1984. Instead of going big launch & incurring the expense of multiple airplanes, staff, routes across a range of airports, Virgin tested. They leaded 1 plane which flew 1 route which allowed them to test the new concept in air travel.

Top Tips for doing MVP

We all love those little secrets to doing things better so we wanted to know the panel’s top tips for for doing MVP.

Janet spoke about the need of having the MVP concept accepted by the company and all your stakeholders including the CEO. For some people, MVP will be a new idea and they won’t understand the benefits or process. Make sure you educate those stakeholders by providing examples, case studies and showing the benefits. This is something your entire MVP-friendly team can help out with – it shouldn’t fall just on the product manager’s shoulders.

Emma’s top tip is to define what success looks like upfront including what data you need to make that call. I have certainly been in the situation when I thought google analytics were being collected and it turned out the event tracking wasn’t working so I’ll echo Emma’s suggestion & recommend confirmation of the data collection 😉 .

[pullquote] A landing page is not MVP – it’s an experiment.  – Jock Busuttil [/pullquote]

If Tom was doing it all over again, he’d try to get a better understanding of what he was getting into since the crowded travel industry is hard (though he loves it!). He would also decide up front if the product should be commercialised right away or if it would focus on gaining users and worry about commercialisation later (ala Facebook & Twitter). That decision will influence what you put into your MVP.

Susan, who has worked at both start-ups and large organisations, talked about MVP being a double edged sword at large companies. The lure of MVP… getting something out there quickly for feedback and being able to iterate on it… can be strong but it can be hard to keep an iterative cycle going in large companies. Be careful that ‘MVP’ doesn’t become the new language for ‘phase 1’ – and we all know what happens beyond phase 1, don’t we?!

Questions

Next, we opened the floor to questions.

Dogfood.

The idea of ‘dog-fooding’ was raised and whether those on the panel ate their own dog food.  Seek & 99designs dog-food their products. Adioso is so dog-food’d that Tom had only gotten back to Melbourne a few hours before our session.

But eating your own dog food isn’t always as straight forward as you might think. Jock reminded us that we and our team mates are not always the target market.

Janet had a great example of this as using their own product helped them discover a need –  but when they got customers involved they found the feature was indeed wanted but customers weren’t prepared to pay extra for it.

Question time for our panel

Question time for our speakers

Advice

When asked about what advice would you give yourself, both Emma & Susan went right to the customer – make sure there is an actual need for your product and that you understand the problem your product is trying to solve.

Making sure you have a common understanding of the measure of success amongst your team is the advice Janet would give herself. She had a start-up experience where the measure of success was very different across the team which lead to difficulties when defining an MVP. I think I saw some nodding heads across the crowd when Janet talked about the members of a team having different ideas.

Tom’s advice would be to keep going towards the goal – as long as you have validation – and Jock said to keep going as long as you’re learning and adjusting the product with those learnings.

Drinks continued after the tak

Drinks continued after the talk

Join us next time

Our next meetup is Thursday June 19th with Mat Vine leading the discussion on ‘Do stakeholders & customers ever see eye to eye?’. RSVP or read more

Our Speakers

A huge thanks from Liz & myself to our speakers for sharing their MVP & product management experience!!

If you’d like to hear more from them, check out:

And another huge thanks to our sponsors for the evening who provided the venue, beer and pizza!

 

Do Stakeholders and Customers EVER see eye to eye?

Join us on Thursday evening June 19th for ‘Do Stakeholders and Customers EVER see eye to eye?’

We’ll be discussing:

  • How do you balance customer need against business requirements
  • How do you connect the right customer need to the right business outcome
  • The importance of identifying drivers for each stakeholder group – and their value
  • What’s important? What can be compromised?
  • What has worked & not worked
  • What happens when things don’t go as planned

A product manager has a unique role in a business – one of the only roles in an organisation that is satisfying two masters – both the customer and the business. It needs to be in the DNA of the product manager to strike the balance between meeting the customer’s need and delivering on business outcomes.

Taking into consideration the various stakeholders (both inside & outside the business) plus the customer need may not lead to the best business outcome.  What steps can you take to make sure it does? How can you make sure you are satisfying both sides?  Is the need you are satisfying connected to the right business outcome?

Mat Vine, former Head of Product & Policy at Bupa Australia and current consultant for start-ups, not-for-profits and health projects will lead this discussion.  See his full bio below.

Product Anonymous is now on Meetup & we’ll be using it for event RSVPs.   Please join us there and RSVP now for this event.

6pm for a 6:30pm start at Royal Melbourne Hotel on Bourke St

Mat Vine is an experienced commercial executive with nearly 20 years experience in product and marketing and thrived in environments with P&L accountability.  He has worked with brands such as Sensis, NEC, London Electricity and Bupa. More recently at Bupa led the teams responsible for developing and delivering customer value propositions that resulted in significant uplifts in profit and revenues in B2C, B2B and international markets. Mat also spent some time in the UK headquarters where he led the customer value proposition agenda for Bupa businesses around the world – cross fertilising high value initiatives and building global CVP development capability. He is currently consulting on interesting projects in health, not-for-profits and start-ups.

May 14th event – Talking MVP – at 99designs

Our next event will be a session on Minimum Viable Product (MVP).

We’ll cover:

  • what is MVP – and what isn’t it
  • how do you ensure MVP is really testing your assumptions
  • what you can learn from MVP

Hear from other product manager folk and founders about their trials and tribulations with getting to an MVP and if it worked or not.  We will take questions from the audience for the panel and encourage discussion amongst our speakers and audience.

Our facilitator will be Jock Busuttil, Founder of Product People.

Jock is a product management consultant, author and startup mentor with over thirteen years’ experience working in technology. He is the founder of Product People Limited, author of imanageproducts and has a book coming out soon to be published by Hachette / Grand Central. Flick him any questions you would like to ask on MVP or of the panel @jockbu

We have a great panel of product managers and start-up founders joining us to share their experiences. Let us introduce them:

Susan Teschner, Super Product Manager at 99designs

Susan’s degree in Political Science qualified her for nothing, but her journey through the ranks of product management sure has. Having tried her hand at all angles of product, Susan’s found that straying too far from either the thinking or the doing makes her seriously cranky pants. She’s most happy building collaborative, creative and generally ass-kicking teams, learning daily, delivering on a shared vision and laughing hard along the way.

Currently looking after a few teams of engineers, UX and product managers, Susan’s work growing 99designs — the world’s largest marketplace for graphic design — keeps the cranky pants away.

Tom Howard, Co-founder Adioso

Adioso is a new kind of flight search engine, that supports unmatched flexibility on destinations, dates and other travel motivators.  Adioso was initially launched as an MVP in January 2008, and due to the complexities of the travel industry, has taken till 2014 to reach maturity.  Tom is now working on a mobile-focused flight search & booking application.  He will talk about the MVP that initially launched Adioso, contrasted with the one he is currently building for mobile”.

Emma Stabey, Senior Product Manager – Candidate Experience, SEEK Limited

Emma Stabey is a Senior Product Manager at Australia’s #1 online employment site, SEEK.com.au. In her time at SEEK she has managed the experience and vision for SEEK’s first foray into iOS apps, and evolved the candidate profile on the desktop channel with the aim of creating a more personalised experience, and is about to take on a new role to head up the Product team for SEEK Learning.

Janet Horwell, Product engineer at Geoplex 

Janet Horwell is a Product Engineer at Geoplex, a GIS mapping services company. She’s been working in a team on a dashboard MVP and will be running through her experience in measuring risk and validating a concept to the point of MVP.

We look forward to you joining us!

Eventbrite - Product Anonymous - May 14 - MVP

Note the new day of the week and location: Wednesday night at 99designs, level 2, 41 Stewart St, RIchmond, which is just behind Richmond station.

Time: 6-6:30pm arrival & drinks. Talk starts at 6:30pm. We wrap up about 8pm.

March wrap-up – The 5 Skills for UX Mastery Workshop

We product focused people are concerned with the customer experience and of course that includes the usability of the product. For our March session, we asked two UX pros, Fox Woods & Matthew Magain, to help increase our skills & knowledge of UX. – Liz & Jen

A Bit of Back Story 

For the most recent Product Anonymous meetup on the 20th March, Liz Blink and Jen Leibhart invited us to come and talk to product managers about UX.

We are:
– Fox Woods, a UX and web consultant who works with startups and agencies on various types of projects – from analysing product ideas before they’ve even become a MVP, to crafting the information architecture and user experience for iconic Australian websites.
– Matthew Magain, the co-founder of UX Mastery, a website chock-full of resources for UXers and people interested in learning more about UX, including the UX Mastery community forums and a range of ebooks. Matthew also creates whiteboard animations and illustrated videos for companies that have complicated ideas that they need to communicate in a simple (and interesting!) way.

We both attended a Product Anon session before we finalised our plan, so that we could suss out what to talk about. It seemed like many product managers are already heavily involved in User Experience (UX) areas of work – whether from working with their UX teams or UX experts, or because that work sometimes defaults to them, or because they choose to champion good user experience in their teams, as no one else is looking after it.

The 5 Skills for UX Mastery Workshop

We decided to do a workshop (activities are much more interesting than passive listening!) rather than a talk, and we based the workshop on Jared Spool’s theory of The Five Indispensable Skills for UX Mastery.

We handed out a one-pager to everyone, and began by going through some descriptions and examples of the 5 skills.

Download “The 5 Skills for UX Mastery” sheet

1. Sketching

Sketching is a fantastic way to facilitate idea generation and communication. Having a whiteboard nearby – at all times! – for sketching out thoughts, sketching ideas with others, brainstorming… can be invaluable. The brain is able to loosen up and think in different ways when you’re playing with something that’s just “rough work,” unlike when you’re dealing with rigid letters, numbers, diagrams, boxes, lines. We don’t mind making mistakes when we’re in sketch mode, and sometimes great ideas can come from strange mistakes!

From talking with the product managers at Product Anon, it seemed like this is a skill that could be nurtured more in product teams.

2. Critiquing

We all have to critique ideas, designs, products and much more in our work, but we do want to remember that critiquing is a skill that can be improved. Skilled critiquing often goes hand-in-hand with skilled communicating: sandwich a criticism in between two positive comments; always use constructive criticism; be objective in your critiquing; always note down assumptions that people are making, so that you can test them later; and tie reasons for your criticisms back to your UX research: your users, their needs, and their empathy map.

3. Storytelling

We had made a guess that storytelling didn’t play a large part in the product manager’s role, but we were wrong! From listening to our attendees, we learned that most product managers find that they’re often using storytelling techniques – especially to communicate stories about their users to their development teams.

There are many different ways to tell stories to aid communication and understanding, and we had an example activity at the workshop: Communication Comic (details below).

4. Presenting

Like critiquing, we all need to do a lot of presenting in our roles. This is a skill we can always work on – and some of these other skills (like storytelling, and sketching) can lift our game enormously.

Like many of these soft skills, learning how to deliver a killer presentation is a lifelong skill that is useful in all aspects of business, beyond the worlds of Product Management and User Experience.

5. Facilitating

Lastly, facilitating. As we mentioned above, having a whiteboard culture (whiteboard nearby, at all times!) can really help with the facilitation of meetings – to get people on the same page, to increase understanding, to capture different thoughts and perspectives, and to plan quickly. There are many other functions where we perform a facilitating role – workshops, brainstorms, gathering stakeholder or user feedback and surveys, etc. Facilitating is a skill we can always improve, and as with presenting, storytelling and sketching are two skills that can help with this one.

Workshop Activities

Next, we asked for four volunteers to share their experience as a product manager, the type of product they’re working on, and the role that UX plays within the project. (Aside: We specifically asked for two men and two women to volunteer, so that women would be more encouraged to participate – in retrospect, we should have had some affirmative action for introverts to be encouraged more to participate, as well!) Four people kindly shared their experiences, and we then broke off into groups of four for the first activity.

Activity 1: Empathy Map

Taking the real-world scenarios that had been described by our volunteers, our groups-of-four put themselves in the user’s shoes, and on a large sheet of paper, drew the user and  six empathy areas:

  • Thinking
  • Seeing
  • Saying
  • Doing
  • Feeling
  • Hearing

We then encouraged everyone in each group to take a marker and some Post-It notes, and to add notes on behalf of the user. We suggested a minimum of 5 notes per empathy area.

For example, if the product was an app that helps a person find a nearby venue with micro-brewed beer, then a note for “Feeling” might be “Thirsty!”, and a note for “Thinking” might be “I’m not familiar with this area…”

Empathy map workshop

Activity 2: Communication Comic

For the Communication Comic, we gave everyone pens and A4 paper, and asked them to draw three boxes. Then, using the tips from the one-pager – creating box-figures instead of stick figures, and changing the shape of the box to indicate movement and perspective; looking at ways of doing simple facial expressions simply by adjusting the eyebrow and mouth shapes – we asked everyone to pretend that they were communicating the need for a new product feature to their development team, and needed to draw the user’s story in a 3-panel comic.

We weren’t sure how people would take to this activity – so many people are told (or think) that they “can’t draw” and it inhibits them from trying visual communication – but it was fantastic! Everyone had a go, and the comics each told a user story about the product.

comic-strip

To Conclude

The night was a massive success, and we would like to thank Liz and Jen for inviting us to speak, and to everyone attending for being such good sports about sharing their rough work – we had a really good time and hope we can do another workshop one day!

If you’re interested in learning more about these UX topics, you might like:

Cheers!

Fox & Matthew